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The Thesis

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The Design Coefficient

Initiating a dialogue between human and non-human agencies to adaptively reuse things, so that, the "dead" object can have a second life by re-thinking its use.

My Human(e) Context:

Humans are overpowered and driven by their own ideologies that both dictate, absolve and destroy not just each other but the context in the process. We need to be a little more humane and a little less human when designing, hoping to create a livable world, not for just, well, humans, but for everything else as well, from the plant in your terrace to the chair that you sit on to water that plant; it's important now, more than ever as the world has started its logarithmic decline, we might as well try to build a bridge while there is still some hope.

Core:

Located at the intersection of transition design and design fiction, the project aims to expand on the idea of "the potential of design" - as a process, rather than a product. by rearranging how we imagine design's role in an alternate present. Unlike the traditional human landscape of design, where the original intention sits at the core, the project aims to re-consider and re-embrace how objects, systems, and ideas can change/evolve, and be interpreted in a number of ways, therefore, leaving a gap for a bridge to be created between what was, is, and could potentially be.

Body:

More often than not, design is perceived and treated as a solutions based system. Find a problem, create a solution. In this barter system, there are two key things that we fail to realize:

Things live and things die.

As an architect/designer, I believe we all think whatever we design, is the best thing in the world and would sell our souls to sell it to the people in anyway possible. This results in people, the user getting the best product in the world, by far, but not what they might want because, at the end of the day, they are going to be using it the way, they intend to, no matter how perfect the product might be. This results in the premature death of the object but leads to an interesting theory:

Things can have a second shot at life.

To explore this duality, between what is being designed versus how that design is being used as, I started my research based on the following hypothesis:

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If design is embraced as a transitional process rather than a transaction based system, objects can have a second life

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